Meningkatkan Prestasi Belajar Siswa Melalui Model Permainan Tongkat Estafet dalam Materi Seni Rupa

Authors

  • Nursilawati

Abstract

The title of this research is to improve student learning achievement through the relay stick game model in art material in class XI SMA Negeri 8 Banda Aceh. The purpose of this research is to describe the increase in student achievement after applying the baton game model in the art material of class XI. This research is classified as Classroom Action Research (CAR), which is a study conducted in class. Data collection in this study was planned to be carried out in two cycles. Each cycle has a result so that the improvement can be seen. Based on the results of the classroom action research (CAR) that was carried out, it was found that the increase in student motivation and learning achievement was further increased by using the baton game model in fine art material. In the first cycle, there were 54% pretest results, 73% posttest results while in the second cycle the pretest results were 81% while the post-test results were 88%. Based on the results of the analysis, it can be concluded that using the baton game model in the art material of class XI can improve student achievement.

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Published

30-05-2021

How to Cite

Nursilawati. (2021). Meningkatkan Prestasi Belajar Siswa Melalui Model Permainan Tongkat Estafet dalam Materi Seni Rupa. Jurnal Kinerja Kependidikan (JKK): Facilities of Educator Career and Educational Scientific Information, 3(1), 194–203. Retrieved from https://journalserambi.org/index.php/jkk/article/view/25